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Meteor Swarm is the king of damage spells. 40d6 damage kills anything with 70 or less hit points, regardless of save, and typically kills things with up to 140 hit points.. 5e Spells. Meteor Swarm 5e. May 20, 2022. Meteor Swarm: The Nuclear Option. Usable By: Sorcerer, Wizard. Spell Level: 9. School: Evocation. Casting Time: 1 action.


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From Player's Handbook, page 259. 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6.


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Meteor Swarm. 9 th-level evocation. Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around.


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Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or


Meteor Swarm 5e The Nuclear Option YouTube

WHAT DOES METEOR SWARM DO IN 5E? Meteor Swarm is a 9th level ranged Area of Effect spell from the School of Evocation. Meteor Swarm has a range of 1 mile and four separate area of effect "zones" (four meteors). Each of these four different points produces a 40-foot radius sphere centered on each point.


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Meteor swarm was an incredibly powerful, spectacular, and destructive arcane spell. After the Year of Wild Magic, 1372 DR, on casting the meteor swarm spell, four meteors each some 2 feet (0.6 meters) wide were launched from the caster's hand. They flew in straight lines to their targets, leaving trails of fiery sparks behind them. The target could be a location or a creature, and more than.


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Meteor Swarm is a spell that's available as of level 9, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'


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Meteor Swarm. Source: Player's Handbook. 9th-level evocation. Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw.


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Meteor Swarm 9th-level evocation Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous Blazing orbs of fire plummet to the ground at four different points you can see within. Sofina. Monsters. each: Evard's black tentacles, finger of death, time stop Swarm of Meteors (1/Day).


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Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each.


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Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.


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Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more.


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Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Meteor Swarm - Blazing orbs of fire plummet to the ground at four different points you can see wit. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere ce.


Meteor Swarm D&D 5e Spell Guide Tabletop Joab

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners.


Meteor Swarm Is D&D 5e's Best Healing Spell SHORT YouTube

Meteor Swarm. 9th-level evocation. Casting Time: 1 action Range: 1 mile Components: V, S Duration: Instantaneous . Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around.